Justice Society Trade Post: JSA All-Stars Glory Days & JSoA Supertown
I fully intended to write this post towards the end of last weekend, but lost track of time. In the end, I guess it doens’t really matter. Anyway, like I said in that post (or maybe didn’t, it was so long ago, who can remember?), I read these four JSA trades back to back to back to back in the order they’re presented in these posts. As you’ll remember, JSA All-Stars was a spinoff book that featured the more proactive (and younger) members of the fairly unwieldy group. When I say proactive, I don’t necessarily mean the usual “we’re gonna go after the bad guys instead of wait for them to attack” idea, but a team that is well trained in order to be more active and effective when they fight the bad guys.
The second trade features three stories, the first dealing with SPOILER Atom Smasher’s death during Blackest Night, the JSA fighting a gang of gods running amok and a two-parter answering the question: why are there so many Cyclones running around?
While the actual death of Atom Smasher might have been told in a one-off mini that held almost no baring on the larger Blackest Night story (I’ll get around to reviewing that book eventually), but the issue here was actually pretty heartfelt as it followed Judomaster exploring her feelings towards AS in depth.
I wasn’t as interested in the details of the gods story, but I will say that any script that offers Freddie Williams II the chance to draw monkeys riding tigers in the jungle, some iconic super heroes and building-big gods, I’m happy. There were some revelations and characters moments that were pretty important to the larger story as well, which I also appreciated. The multiple Cyclone story was also pretty cool, kind of along the lines of a Twilight Zone or Outer Limits episode over two issues, with an ending that actually had me going, “Whaaaaat?” I’d really like to see how this book wrapped up. I believe there was one more trade’s worth of issues, but don’t know if DC has any intention of collecting them right now. Anyone know?
Supertown is a little but of an outsider when it comes to this particular quartet of JSA books. The first JSoA volume I read lead right into the two JSA All-Stars books, but the original book has a collection called Axis of Evil that I don’t have and a crossover with JLoA that I’m holding off on until I go through all the post-Infinite Crisis JLA books. So, I don’t have as great of a sense of this team and its motives in the wake of the split, but that doesn’t necessarily make it a more difficult comic to read, I just like having all the pieces of the puzzle, you know?
Anyway, this arc revolves around the battle with a super powered terrorist named Scythe. The JSA takes him on in the first issue and tells young member Lightning to, essentially, go supernova and blast the crap of him, destroying a huge area of the town. Golden Age Green Lantern Alan Scott gets mortally wounded in the battle and we soon discover that he and Golden Age Flash ran into this thing as a child experiment in WWII.
With the fallout, Flash focuses his efforts on rebuilding the whole city, a job that takes a lot longer than it usually does in comics, taking a more real world approach to that trope. More terrorists show up to give our heroes a hard time, but we also get a brand new design for Alan Scott’s costume, which is pretty clunky, but actually serves a purpose.
I’ve talked before about how I get bored with comics that feel too familiar with other comics I’ve read, especially when said older comics are from the same character or team’s history. This one included a few elements that have been very popular in the last few years for the JSA: a major member gets nearly killed (actually two in this collection) and a villain that comes out of nowhere with seemingly all the answers. However, I thought Guggenheim did a pretty great job of building this story around different character beats and moments. I’m still not sure about the GL costume, but I’d definitely be interested to see how JSA ended just prior to New 52.