A while back when DC announced their new line of comics based on classic Warner Bros.-owned comics, I was intrigued. You’ve got Scooby Apocalypse, Wacky Race Land, The Flinstones and, the one I was most excited about, Future Quest! Frankly, I was completely sold by the art above which features characters from Jonny Quest, The Herculoids, Space Ghost, Frankenstein Jr., The Impossibles, Birdman, Mightor and more. Even thought they all debuted and were cancelled decades before I was born, these shows meant a lot to me because of reruns hitting when I was a kid. I’m such a devoted fan that I didn’t allow myself to watch Space Ghost Coast To Coast or Harvey Birdman for a while because I didn’t know if they were being disrespectful or not! So, how did the first half of Future Quest hit me? Hit the jump and find out! Continue reading Cartoon Crossover Trade Post: Future Quest Volume 1 & Lobo/Road Runner
When Teen Titans by Geoff Johns and The Outsiders by Judd Winick launched in 2003, I’d been reading comics for about a decade. I still loved them, but my reading habits had changed, mostly because I was in college and diving into my to-read pile Scrooge McDuck-style when I’d come home on breaks. I still read Wizard when I could, but my actual exposure to comics was very different than it had been.
And then at some point in my junior or senior year, I discovered that a nearby hobby shop sold comics. I can’t remember if I found this out myself or if this one girl I knew mentioned it, but I started buying a few books here and there. I stuck to ones that I knew I wasn’t getting in my pull box. I think the two I started reading were Runaways and Outsiders. Not bad choices, if I do say so myself. Continue reading The Great Teen Titans/Outsiders Deep Dive Part 1 – Graduation Day & Secret Files 2003
One of my favorite things about comics is when companies allow their characters to be experimented with in wild and different ways. It worked really well with Afterlife With Archie and was also a huge staple of DC’s Vertigo books for a while. Concepts like Sandman, Black Orchid and even Prez received more serious looks thanks to the imprint.
And so did the Phantom Stranger in this one shot, called Vertigo Visions – Phantom Strange written by one-time Vertigo editor Alisa Kwitney and drawn by Sandman Mystery Theatre and B.P.R.D. artist Guy Davis. I knew nothing about it, but Davis’ involvement was enough for me to spend a quarter on it.
As it turns out, this one-shot is worth far more than that. The story follows a woman named Naomi Walker who’s on her first day working in an asylum called Paradise Gardens. The more she gets used to the surroundings on her first night, however, the sooner she realizes that something is very wrong with the situation. As you and Naomi ease into the story, you know something is wrong, you just don’t know how wrong it really is until things pick up.
While Naomi is definitely the main character of this tale, it all revolves around the Phantom Stranger, or at least the two parts of him featured in the story. She’s the one who brings us into the mystifying action and is also the one who is truly in danger from the supernatural demonic threats hidden in Paradise Gardens.
I won’t go too much further into details, but really appreciated how this story takes your basic creepy asylum tale and then just goes nuts with it. At first it feels like something Vincent Price could have starred in but it turns into something more akin to Clive Barker’s dark and twisted worlds. Kwitney does more than impress as the story transforms into something horrendous and Naomi strives to survive it all and Davis’ artwork actually made my skin crawl a few times during my read through.
I will definitely keep this issue in my collection, most likely throwing it in a bag and board for easy storage on my trade shelves. It also reminded me that I have the VV issue starring Doctor Occult somewhere around here and will try to dig it out by the end of the month. If you see this issue around and like monstrous horror, grab it and give it a read.
Longtime readers might remember a time when I was reading so many books a week that I would simply take pictures of them in a stack and do a quick hit kind of report on them. Well, I’m not knocking down nearly as many books these days, but I did read through a good number from the library and figured I’d return to that form for this post. Let’s hit it! Continue reading The Trade Post: A Big Ol’ Pile Of Library Books
Green Arrow: Year One (DC)
Written by Andy Diggle, drawn by Jock
Collects Green Arrow: Year One 1-6
Earlier this month, after watching that week’s episode of Arrow, I finally got off my butt and decided to give Andy Diggle and Jock’s Green Arrow: Year One trade a re-read. The fact that tonight marks the second season finale made today the perfect day to write about three different Green Arrow comics I read and enjoyed lately.
I got on the GA train back when Kevin Smith restarted the book in 2001. I was onboard throughout Brad Meltzer’s run and Judd Winick’s, but after the latter left, I thought it lost most of what made the book special. I even gave the first volume of the New 52 incarnation a read, but was pretty disappointed.
In 2007, DC tried to make Year One a thing by doing minis starring Green Arrow, Metamorpho, the Teen Titans and Black Lightning. For the most part, they weren’t particularly interesting, but Green Arrow had the one that not only sticks out as being pretty rad, but also works as a bit of source material for The CW show. The series really gets into what turned Oliver Queen from careless billionaire playboy into avenging arrow-slinger.
In Diggle’s re-telling of the origin, Queen essentially forces his way onto the boat that inadvertently puts him on the island. This time, though, it’s betrayal that directly leads to his life changing ordeal. A bow and arrow enthusiast thanks to knowing Howard Hill the stuntman who did the trick shots in Errol Flynn’s The Adventures Of Robin Hood (an element found in all three of these books), Ollie creates a make shift arsenal that he uses to hunt and keep himself alive long enough to discover that the island he’s on is also the major source of poppies for heroin dealers lead by China White.
The great thing about this mini is that it not only shows how Ollie grew into the physical character who could run around a city shooting arrows at bad guys, but also the mental transformation he had to go through because the former doesn’t necessarily correlate with the latter. Ollie sees that human kindness can exist even in a hellhole where natives are enslaved and tortured which goes a long way to turn him from a self obsessed rich kid into an empathetic hero whose eyes are now open to the horrors of the world he previously didn’t see or ignored. Jock’s able to convey all of this as well as the more action packed scenes with his very specific style in a setting that allows him to draw scenes in broad daylight which really show off his skills.
After reading Year One, I started going through some of the longboxes I’ve got sitting in our closet in an effort to make space, read some books that have been sitting around for a long time and generally clean up. While doing that, I came across the huge number of pre-Kevin Smith Green Arrow comics I started collecting back in college. At that point, I started just buying up back issue lots on ebay so I’ve got a lot of random stuff including this Mike Grell-written, Gray Morrow-drawn miniseries called The Wonder Year. In fact it was Morrow’s name that made me want to read this right away because I just discovered his amazing art in the pages of the first Creepy collection and was blown away.
Chronologically speaking, this 1993 mini takes place right after Ollie got back from the island. It’s funny, in this version, Grell made the island a place for pot farmers, a note that Diggle obviously took, morphed and ran with in Year One. Anyway, we get to see Ollie stopping bad guys while wearing a Robin Hood costume, hating the name Green Arrow as bestowed upon him by the press and scoring that first, real GA costume.
But the real thrust of the story here is a more personal one for Ollie as he comes to discover that an old college girlfriend of his has popped back into his life with some mysterious political affiliations that turn out to be a lot more nefarious than expected. In these issues, Grell paints young Ollie as a more politically oriented and complicated character than he was in something like Year One, going so far as to get into level-headed economic discussions with his hippy pals.
When I first read these issues, I wasn’t super impressed, but after thinking about them for a while, I actually like the book a lot more. For one thing, it’s great reading a Green Arrow book without many of the aspects that became common place later on like his extended hero family (Connor, Roy, Mia, etc.) or even Black Canary. Also, for longtime Green Arrow and Ollie fans, it’s interesting to see this older romantic relationship for our hero, especially how it ended the first time and more dramatically at the very end. It’s not necessarily the kind of book that will be referenced much, but it does reveal one of the many bricks in Ollie’s wall that got put up between himself and womankind for so long.
As far as Morrow’s art goes, it’s very hit or miss in these issues. You do get to see some of that amazing shading, page composition and collage skills on display in the pages of Creepy. But, other times, the figures look very weak or half-baked and occasionally, it’s not easy to figure out what’s going on. Still, I give all that a pass because we’re talking about 30 years between Creepy and Green Arrow: The Wonder Year.
Green Arrow: The Longbow Hunters (DC)
Written & drawn by Mike Grell
Collects Green Arrow: The Longbow Hunters #1-3
Before Mike Grell launched what is still the longest running Green Arrow book of all time, he laid down the basics of his take in a three issue prestige format miniseries called The Longbow Hunters. This 1987 story took a character previously associated with big time superheroes in the Justice League and put him squarely in the real world city of Seattle, a corner of the DCU that ignored the big guns like Superman, Wonder Woman and Green Lantern in favor of focusing on more street level, human dramas. Ollie wasn’t alone in this descent into more seemingly mundane madness, though, he did have Dinah “Black Canary” Lance along for the ride as the two moved in together above Sherwood Florist, the best possible name for a flower shop in the history of clever flower shop names.
But, this isn’t the story of two people settling down to a simple life of vigilantism. Instead, Ollie tries to track down someone who’s using his archery MO to kill people while Dinah investigates a drug ring. The two wind up connected and Oliver must team up with the murderer known as Shado to save Dinah and also bring the bad guys to justice while dealing with some incredibly tough moral questions about the superhero code.
I feel like I should note that, up until this time, Green Arrow not only never had his own ongoing, but wasn’t much of a character. Denny O’Neil laid a lot of the Ollie groundwork in “Hard Traveling Heroes,” comics I’ve never been able to get through because not only are they well-mined by those who came after, but also pretty heavy handed. Grell took those ideas and ran with them, adding plenty of new layers as he went. If you want to get an idea of those early days, check out Showcase Presents: Green Arrow, Vol. 1 or The Jack Kirby Omnibus Vol. 1: Starring Green Arrow to see what I mean.
Anyway, I’m a big fan of this story which, along with enjoying the then-current run on the book, lead me to start collecting the issues from this volume which eventually lead to Ollie’s death and his son Connor taking over. You hear a lot about the 80s being too dark, grim and gritty in the wake of Watchmen and Dark Knight Returns, but I think there were a lot of quality comics being put out at that time that might have dealt with more real world issues and been darker in tone, but didn’t wallow in it. In this case, Green Arrow still shines as the hero even as terrible things are going on around him.
I absolutely love Grell’s art in this book. It’s beautiful, like paintings composed in pencil, sometimes on paper that looks rough, almost like brown grocery bags. He really took advantage of not only the nicer paper quality of these prestige format books, but also the freedom to break away from the traditional grid system to do something unique. My only complaint about the composition is that, occasionally, they can be difficult to read when he goes into double page layouts where you’re supposed to read the panels straight across the spread. After reading comics for a while, I’ve realized the best way to do this is to make sure that a panel from the right hand page starts on the left hand page, so the eye naturally carries over. In many cases in this book, the second page of the spread starts in the gutter or on the second page, so your eyes go down instead of over which can be problematic. Because of all that, I don’t know if I’d recommend this book to a new comic reader or someone who wants to check out some GA comics because they like Arrow. I mean, I’ve been reading comics for 22 years and I was confused.
Even so, it’s not a terrible thing to work a little to properly enjoy a great story like this one. If you’re at all interested in the history of Green Arrow as a character this is a pretty important piece to absorb at some point, but maybe give the collection Grell’s first six issues on the book (aka Green Arrow Vol. 1: Hunters Moon that came out in 1988 to see if it’s something you’d dig. For me, it’s all thumbs up and aces. Now I want to finish up my GA collection, but also want to get my hands on the trades I’m missing from the next volume.
PS – I’m trying something a little new lately by throwing in links to Amazon pages for the books and movies I review. If you’re interested in getting your own copies of these trades, just click on the main title next to the image and that’ll take you to Amazon. If you do buy it, I get a little cut and it doesn’t cost you anything extra.
On several different occasions (including this one) I’ve talked about how much I dug Gen 13 in the 90s. Every ten years or so there’s a teen superhero comic that kids of that era really gravitate to. For me it was Gen 13. I started reading the book somewhere in the teens and made it my mission to track down all of the accompanying issues, crossovers, spinoffs, one-shots and first appearances. I actually did a pretty good job and have close to a complete set from their first appearance up to Claremont’ run.
It’s been a long time since I’ve read OG Gen 13 comics though. When it comes to youthful favorites I often wonder if my adult self will enjoy the material as much as my younger self did. In this case I’m not so sure how things will hold up, but there was one run I decided to try again when we went to my parents’ house for Christmas: Gen 13 #25-41 written by John Arcudi and drawn by Gary Frank, two of my favorite creators these days.
The Arcudi/Frank stuff really starts in a back-up story in #25 so that’s where I began re-reading. The gang — superstrong Caitlin Fairchild, weather manipulator Sarah Rainmaker, firestarter Bobby “Burnout” Lane, gravity controller Roxy and molecular bonder Grunge — are supposed to be lying low in NYC especially after their leader Mr. Lynch has been framed as a terrorist by the media and I/O leader Ivana. While I’m not 100% on what all went on in the 24 issues leading up to #25, it had something to do with part of the team going to space and Caitlin meeting a deranged version of their mentor and team leader John Lynch. Coming back, she can’t completely trust him because the crazy version didn’t seem all that different than the man she knows. After running into a fellow Gen Active who has a history with Lynch and fighting a mad scientist power-sucker named Tindalos, they head to the Florida Keys to lie even lower for a while.
In the Keys their adventures seem a bit more mundane but still include local conspiracy theorists, the return of Caitlin’s dad Alex, half the team running into another mad scientist who turned into a giant baby (see: right) and a quick trip back to New York by Roxy and Sarah so the former could meet with her step mom and the latter can try and find a woman she briefly met and became smitten with. All of this leads to a pretty bonkers confrontation with Tindalos and an attack that not everyone survives.
I vaguely remember this arc when it was happening and thinking it was kind of weird and slow. That’s an opinion that was shared by some of my fellow readers who wrote letters to that effect. But, like many of them, I found this arc to be incredibly engaging this time around. Sure, it lacks the on-the-run, constantly-in-danger antics of the previous 25 or so issues, but there is just so much going on here on a character level. Caitlin has to deal with her feelings about Lynch, Lynch needs some time away, Alex comes in and starts leading the team, Roxy discovers that her step mom is actually her birth mother AND that Alex is her dad. To a lesser extent, Sarah tries to combat her loneliness and find a lost potential-love. Grunge and Bobby don’t go through as much, but that’s alright. If everyone was having some kind of crisis, it would be exhausting.
Plus, Arcudi really made this whole thing feel like an arc. Characters learn things about themselves and each other, they deal with those revelations and by the end, most of them are different, especially Caitlin. And, while the wrap-up seemed to come a bit faster than originally intended (those last three issues cut back and forth a lot to the point where I’m still not exactly sure what happened), I still think as a whole these issues tell a complete larger story that feels satisfying at the end of it.
Did I mention how much I love Gary Frank’s art? Because I loooooooove Gary Frank’s art. I first saw his work on Midnight Nation and then a few other books that have all been a visual treat including his awesome run on Action Comics with Geoff Johns. He has such a clear, crisp style that mixes the big time superhero stuff we all know and love with the facial expressions of a Kevin Maguire or Steve Dillon. Heck, Cassidy from Preacher even shows up in a panel at one point!
After reading this run again, I’m actually pretty excited to go back and read the rest of the books in my Gen 13 collection. I remember some really fun arcs, runs and one-shots in there that should be a treat to go back to. While I don’t think all of them will be as good or solid as this run, I think there will definitely be some fun nostalgia moments.
I also realized that this run will be a good candidate for binding. At 17 issues, it’s pretty much the perfect size. But, the real question becomes whether I want to bind my entire collection. If that is the case, I might have to take a closer look and figure out the best way to do so. Before this arc you’ve got 24 issues, plus the various first appearances and the original Gen 13 miniseries, so I’m just not sure how it will all shake out until I get my collection back together in one place. Maybe I’ll pick a mini or a few one-shots from this era to round things out.
Batman Knightfall Volume 2: KnightQuest (DC)
Written by Chuck Dixon, Alan Grant, Doug Moench & Jo Duffy, drawn by Graham Nolan, Vince Giarrano, Mike Manley, Barry Kitson, Jim Balent, Bret Blevins & Tom Grummett
Collects Detective Comics #667-675, Batman: Shadow Of The Bat #19-20, Batman #501-508, Catwoman #6-7 & Robin #7
Jeepers, I can’t believe I read and reviewed the first Knightfall trade all the way back in 2012. It doesn’t seem like it’s been that long, but then again, my memories of that reading experience aren’t quite as strong as I would like (but that can be said regarding most of my faculties these days). Anyway, after Bane broke Bruce Wayne and Jean-Paul Valley took over in the previous volume, the second is all AzBats, all the time, specifically him meeting Batman’s allies as well as a mix of old and new villains. In the process, it becomes clear to everyone that JPV is out of his mind thanks to all of the programming his dad inputted into his brain in preparation for him to become the Azrael (assassin) of the Order of St. Dumas.
This humongous collection which clocks in at 655 pages includes a healthy dose of issues I hadn’t read before, specifically that crossover with Catwoman where the Cat-Bat dynamic gets flipped around and a Shadow Of The Bat arc that finds AzBats going up against a pair of deranged Clayfaces who happen to have found love in each others’ weird, muddy arms.
Much like the first volume, this was a great walk down memory line for me. I specifically remembered the Joker story that’s packed with movie references including two characters who are clearly Gene Siskel and Roger Ebert. There’s also the Abattoir story which weaved in and out of the books more than I remembered. This is a serial killer who targets his own family members. He and AzBats tangled, but the villain got away only to come back into the spotlight further along into JPV’s descent into madness. The important aspect of this story is that JPV lets Abattoir fall to his death which is bad in and of itself, but also leads to the death of one of his family members who was hooked up to an elaborate death trap. At the end of this book, Robin can finally talk to Bruce — who is back in Gotham — and a plan begins to take shape that will get Bruce back in the cape and cowl.
Batman Knightfall Volume 3: KnightsEnd (DC)
Written by Doug Moench, Alan Grant, Chuck Dixon, Jo Duffy & Denny O’Neil, drawn by Mike Manley, Bret Blevins, Graham Nolan, Ron Wagner, Tom Grummett, Jim Balent, Joe Rubinstein, Barry Kitson, Mike Vosburg, Mike Gustovich, Romeo Tanghal, Lee Weeks, Phil Jimenez, MD Bright & John Cleary
Collects Batman #509-510, 512-514, Batman: Shadow Of The Bat #29-30, Detective Comics #676-677, 679-681, Batman: Legends Of The Dark Knight #62-63, Robin #8-9, 11-13 & Catwoman #12-13
This one’s all about Bruce Wayne taking over the mantle of the Bat. Well, mostly. Before actually going up against AzBats, Bruce trains with Lady Shiva, the deadliest woman on the planet who kills without thought (as long as she’s not fighting a major character in the DCU). Once he succeeds in that endeavor, Bruce almost immediately leaves and hands the costume over to Dick. This leads to some great moments between Dick and Tim as the former and current Robins as well as a nice story that deals with Dick’s past with Two-Face which has haunted him ever since his earliest adventures as a sidekick.
I loved on the “KnightsEnd” story pretty hard. It’s not the most artfully told tale in the world, but seeing Bruce’s climb back to the top — which includes an encounter where he seemingly kills an opponent — followed by the equally epic battle with AzBats is a lot of fun. I didn’t actually realize that the “Prodigal” story featuring Dick as Batman was in this collection, so that was kind of a nice surprise. The problem with a portion of that story is that Two-Face apparently hacks Gotham’s computer system without any actual knowledge of how computers work aside from the basic idea of binary. I’m pretty far from tech savvy by today’s standards, but I furrowed my brow in confusion at parts of this story.
There is one large problem with this collection, even at 647 pages, it’s not really a full story. Bruce Wayne just comes back with very little explanation. That story was told as “The Quest” in various titles like Shadow Of The Bat, Legends Of The Dark Knight and even two issues of Justice League Task Force that have never been collected, but would make a nice little companion book. We also get no real explanation for why Bruce decides to take yet another break from being Batman or even where he goes during the “Prodigal” story. I understand that you can’t collect everything that pertains to this epic story, but some of the things left out make this feel overly devoid of context and reason. Now that I think of it, it probably would have made more sense to include “The Quest” issues in this book than the “Prodigal” one. Maybe I’ll make my own bound collection of “The Quest” issues and the missing Bane appearances before the “KinghtFall” story proper.
I’m far from the most impartial judge of these issues. I clearly had a few problems and even a few more that I didn’t mention but seem minor in retrospect. Still, having three huge volumes that collect so many of my first Batman comics, plus ones I never got around to thanks to the limitations of allowance, is a delight. Whenever I get more shelf space, these will be proudly displayed, possibly with a few action figures. I think I’ve got the one of Bruce in his Bat-themed ninja training gear somewhere in my collection.