Green Lantern Vol. 2: Revenge of the Black Hand (DC)
Written by Geoff Johns, drawn by Doug Mahnke with Ethan Van Sciver, Pete Woods, Renato Guedes & Jim Calafiore
Collects Green Lantern #7-12 & Green Lantern Annual #1
I know I’m getting ahead of myself here, but it’s crazy to think that Geoff Johns isn’t writing Green Lantern anymore. I’m pretty far from caught up on his Lantern comics, but few people have done so much with a fairly simple concept and expanded on it so much as he did with these books. When he did Rebirth, there was only one Lantern and no Corps. Now there’s thousands of GLs and a whole variety of colors to choose from. Heck, he even got his book to move from the old continuity to the new one relatively unscathed, which is no small feat.
It’s that last bit that takes center stage with today’s Books Of Oa trade post as I review the second volume of Johns’ New 52 Green Lantern drawn mostly by the amazing Doug Mahnke. In the first volume, Hal got ousted from the Green Lantern Corps, but Sinestro came along and gave him a ring of his own. This book starts off with Sinestro visiting his deputy and a fight breaking out that only stops because the Indigo Tribe appears and takes them away. This part of the story explains the Abin Sur helped complete this group as a way of punishing the evil. Basically, the Indigo rings make very bad people feel compassion as a form of punishment. But, they discover that, over time, it actually works.
While Hal and Sinestro fix the Indigo’s problems, Black Hand — a fairly recent inductee into the Tribe — escapes which leads into the second story collected in this volume. While disconnected, he scores a shiny new Black Lantern ring and then heads back to Earth where our heroes eventually find and attack him. Meanwhile, the Guardians, who have clearly lost their minds, are making moves to create a Third Army (the Manhunters were first, the GLs second). To do this they break into a secret jail and leave with a being called The First Lantern all of which leads into the next big Lantern event.
One of the great things about this volume is that, unlike some of the other ones I’ve read in this ongoing space-fantasy epic, it feels like its own story. Sure, it leads into the larger story and will surely be referred to in those pages, but the immediate tales are not only fun and interesting on their own, but also offer new information about what the heck is going on in the larger Lantern tapestry.
And let’s just say that the world is a better place when Mahnke is drawing aliens and zombies. I think that’s a pretty universal truth at this point. It was fun seeing the other artists jump in for the annual, but at the end of the day I think Mahnke will go down as one of the best Green Lantern artists of all time and with good reason.