The Authority: World’s End (Wildstorm/DC)
Written by Dan Abnett & Andy Lanning, drawn by Simon Coleby
Collects The Authority #1-7
I talked about and explained the whole concept behind Wildstorm’s World’s End event in last week’s Trade Post where I wrote about the Stormwatch and Gen 13 installments. Today I’ll be reviewing the two Authority collections from the same time as well as the second Wildcats one (I thought I had the first when I started reading these trades, but soon realized that wasn’t the case).
As I said in that previous post, the Wildstorm Universe basically came to a crashing halt and all the heroes had to figure out how to go on in the face of such widespread destruction and death. In the case of The Authority, their headquarters, The Carrier, a gigantic ship that can travel through dimensions and is powered by a baby universe, got all messed up and crashed in London, fusing with the city. The new world is so polluted that Apollo can only stick around for a few moments, Engineer can’t access her nanites and Jack Hawksmoor doesn’t have any cities to draw power from because they were all destroyed. Midnighter and Swift are both alright and doing their best to keep the survivors they can find safe.
It’s a really interesting dynamic because, for their entire lives as characters, the Authority have always been the king turds of poo mountain. They had the best powers and the best tech to back them up, but they only worked best for the world they were living in and not the one they are living in. Abnett and Lanning do a great job of chronicling how they deal with these new circumstances. This collection shows how Midnighter stands against an unkillable enemy, what a new virus is doing to people, how a few other survivors are doing and gives alternate angles to a story from Stormwatch where the two teams meet up.
The Authority: Rule Britanna (Wildstorm/DC)
Written by Dan Abnett & Andy Lanning, drawn by Simon Coleby, Brandon Badeaux, Drew Johnson & Mike S. Miller
Collects The Authority #8-17
The Stormwatch crossover at the end of the previous book got the team back up and running in some respects. The Carrier powered up a bit as did Angie and Hawksmoor. On the other hand, Apollo still can’t handle the atmosphere and, as if that weren’t enough, he’s got that Warhol virus running through him.
This collection deals with a lot of the Authority’s previously-fought enemies, showing how they survived the apocalypse and have even taken advantage of the situation. You’ve got the blue guy from Sliding Albion, Kaizen Gamorra and his super powered weapons and even Cybernary. We also find out a little bit more about whatever happened to the Doctor.
It might sound like this book is steeped in continuity and might be difficult to slog through, but I didn’t find that to be the case. It’s one of those things where you’re told enough about the characters, but if you’re really interested, you can find out more online or in other collections. It makes a great companion to the first volume, but like Stormwatch and Gen 13, the last issues of the series have never been and might never be collected. Again, the appeal here is the creative use of the Armageddon situation and how it has changed this team of badasses.
Wildcats: Family Secrets (Wildstorm/DC)
Written by Christos Gage & Keith Giffen, drawn by Neil Googe, Pete Woods, Phil Jimenez & Ryan Sook
Collects Wildcats #8-12
I don’t usually read through a series of trades without having everything, but I was too far into my World’s End re-reading when I realized it and, honestly, it doesn’t matter too much. I remembered enough of the basics–or so I thought–to read on and still enjoy the second volume. Turns out I don’t remember many of the specifics of those first six issues, but I do remember that the ‘Cats are still in New York in the Halo building and, like The Authority or Stormwatch, help as many people as they can. There’s also a cool nod to Joe Casey’s Wildcats 3.0 that I liked as a Wildstorm fan: people are going butt nuts crazy over getting the Halo batteries that never run out of juice. This is a great example of taking an elements from a shared comic book universe and using it in a later story that I really dug.
Anyway, the bulk of the story in this collection finds the Wildcats dealing with Majestic, a fellow alien who has created his own island paradise–and also knocked the Earth back on its axis after the Armageddon event, if you were curious–and gone crazy. Actually, on the surface, he’s okay, giving people a well built paradise to live in, but behind the scenes, he’s keeping his daughter captive and trying to make a child with her.
Meanwhile, Ladytron has made friends with a bunch of fellow robots which also lead to problems with the Daemonites kicking back up. When the Wildcats went off to encounter Majestic, they left Ladytron behind. The Daemonites took this as the perfect time to attack and did so. By the book’s end the two storylines come crashing together and leave the ‘Cats in a much different place than they were when this whole thing started. Again, I think there’s enough fun action and drama in the book that anyone can enjoy it, but I’m not sure how accessible it might be to a new reader. I like to think it is, at least someone interested in checking out the existing World’s End books.