Back in the day, I used to do recurring posts here on UM called The Box wherein I would grab some random comics from a huge box my inlaws gave me and give them a read. I thought it would be fun to do something similar, but with a somewhat narrower focus on horror comics from those same boxes (though now they have a special place on my comic shelves). As it turned out, I had a bunch of 70s Marvel horror comics, so I jumped right in with those! Horror had a nice resurgence at this time because the Comics Code loosened some of its restrictions. In these five comics I’ve got Spider-Man, Ghost Rider, Man-Thing, Son of Satan and all sorts of anthology tales!Enter, if you dare…
This week’s trio of random comics were pretty interesting both in story and variety but also because I didn’t think any of them were stinkers, even though two of them are based on kid’s cartoons. First up we have Chuck Norris Karate Kommandos #3 (1987) from Marvel’s Star Comics, written by Jo Duffy and drawn by, ahem, STEVE DITKO (doing breakdowns) and Jon D’Agostino (finishes). I have fond memories of the cartoon and action figure line this comic was based on. In addition to being Karate Kommandos (which is inherently awesome), everyone on the team had a cool, unique power, weapon or skill set that made young me very curious.
The comic was pretty basic and surprisingly action-light, but it was still a well put together book. One of the things I’ve learned over the years is to not worry when things that are not intended for me as the audience don’t interest me. I mean, this is a comic clearly intended for a kid in the 80s, it’s not going to blow my mind. The plot is a simple one, one you’ve probably seen before, but still done well with the sumo fighter Tabe telling different people different stories about how he met Chuck Norris in the first place. It’s fun and cute, but like I said, it’s also light on action. There’s only a few fight scenes and they’re either training or in good fun.
I was a bummed out because I didn’t get to see Steve Ditko draw those rad costumes I remember so distinctly from the toys and cartoon. Ah well, maybe I’ll pick up another issue along the line.
Interestingly enough, the next comic I grabbed from The Box happened to be another toy/cartoon tie-in, this one G.I. Joe: Sigma 6 #1 (2005) by Andrew Dabb and Chris Lee. I was leery because I haven’t had good luck with G.I. Joe comics from the box and also knew nothing about the Sigma 6 version of Joe aside from the cool toys that came out in the mid 2000s.
So, I was pretty surprised to find myself enjoying this issue. It helps that it’s basically just Duke in a cool underwater armor suit trying to single-handedly take down a below-the-ocean Cobra base. Sure it’s a bit silly and light, but it’s also fun and tells a story with robots and things blowing up, so what’s to complain about.
I also liked the art and character designs for the most part, which was a surprise because, aside from one or two books, I always thought Devil’s Due didn’t get the best artists around. There are a few pages that look pixelated and strange, but I think that’s a printing error.
I wouldn’t tell someone to go out of their way to pick this issue up, but if you happen to find yourself in possession of one, check it out before tossing it in the recycling bin, you’ll have a fun few minutes with the book. Oh, and it ends with Destro’s metal mask frowning and him saying “I need a vacation,” so there’s that.
Guys, I have no idea what went on in The Crossovers #4 (2003) by Robert Rodi and Mauricet, but I still kind of liked it. Unlike a lot of other books I’ve randomly read for The Box, Rodi did a great job of giving me just enough information to understand what’s going on in a broad sense of this series, but not necessarily laying down every aspect of who these characters are and what they’re doing. The Crossovers is basically a superhero family in the vein of the Fantastic Four or the First Family in Astro City (I think).
The reason I don’t know what’s going on is because there is just so much going on in this series. There’s lots and lots of characters, many different locations and all kinds of things going on I’m not caught up on, but I kind of felt like finding out, which is a mark in the plus column for sure.
The art is also pretty interesting, kind of a mix between Mike Wieringo’s and Amanda Palmer’s style with bold figures with great expressions, but still on the cartoony side of the spectrum.
At the end of the day, I dug this issue, but did a little research and saw that it only lasted 9 issues. Are there any Crossgen fans out there? Did this series end with an actual ending or because the company fell through? I’d be interested in keeping an eye out for those other issues, but only if it feels like a complete story.