Alternate Universe Trade Post: Exiles Ultimate Collection Vol 2 & Revolver

Sometimes I grab a series of trades the purposefully have a connection while other times I just grab whatever looks interesting out of my boxes. In the case of this week’s post, I did the latter, but realized that I had a nice connection in that both the second Exiles book and Matt Kindt’s Revolver feature characters dealing with the differences in the realities they experience! Want to know more? Hit the jump! Continue reading Alternate Universe Trade Post: Exiles Ultimate Collection Vol 2 & Revolver

Trade Post: Exiles Ultimate Collection Book 1 (Marvel)

exiles ultimate collection vol 1 Exiles Ultimate Collection Book 1 (Marvel)
Written by Judd Winick, drawn by Mike McKone & Jim Calafiore
Collects Exiles #1-19

Sometimes a book comes along and just fits so perfectly in your wheelhouse that you wonder why you haven’t already mainlined the whole thing already. Exiles is that book for me. I’ve always been intrigued by the idea of the X-Men, but didn’t feel up to the challenge of diving into that incredibly dense continuity. I also love alternate world stories, so when Judd Winick — a writer I love — came along and combined the two in Exiles, I was on board. Well, not really because I didn’t read the book as it started coming out because I was graduating high school and heading into college at that point, but I was intrigued and kept it on my trade-watch radar.¬†At this year’s New York Comic Con I scored the first, second, third and fifth volumes of the Exiles Ultimate Collection books for $5 each which was huge for me. I’m pretty excited about getting my hands on the two I’m missing, though maybe not the very last one which is all Chris Claremont. Still, I’ll have fun with the volumes I have (I hope) and see if I want to keep reading the rest.

The idea here is that a group of X-Men have been plucked from their alternate dimensions to work for an entity called the Time Broker who sends them on missions in other dimensions to help get the time stream back on track. If they fail, their own realities will suffer great changes that threaten their own lives. The great thing about this book is that it’s so completely in and of itself while also playing off of many of the themes and ideas presented in the main X-books as well as the Marvel Universe as a whole. Since Winick is working with a team of characters who “don’t matter” in the grand scheme of things at Marvel, he can do a lot more with them than you might expect. These first 19 issues are packed with character deaths, pregnancies, jokes, budding relationships, ridiculously difficult decisions, honest conversations and heaping helpings of ass kickery and explosions.

While building his own team, Winick also does a great job of building an interesting world within a world that explores all kinds of other worlds. There’s clearly a system at play with the Time Broker, but as the series progresses, we learn that the Exiles aren’t the only team of displaced heroes popping around dimensions. It’s one of the intriguing overarching elements that makes me want to keep reading all six volumes of the Ultimate Collection except for maybe that Claremont stuff.

One of my favorite aspects of this book is that Winick didn’t work in the typical six issue arc format. If a story needed one issue, he gave it one issue. If it needed three, it got three. This not only keeps the book moving at a good clip — something that’s much appreciated when reading nearly 20 issues of a comic in one collection — but also gives artists Mike McKone and Jim Calafiore the opportunity to do their own things with their own stories before trading off with one another. While McKone’s style is a lot smoother than Calafiore’s more angular one, they both excel at balancing the action scenes with the comedy gags Winick throws in via Morph, so they still feel like they’re working on the same coherent series.

This kind of book does something that not many Corporate Comics can: play with all the pieces of an existing universe and really have fun with it. By going the alternate universe route Winick was able to build his own team, while also creating a myriad of worlds worth their own miniseries’ in many cases. Since those worlds and these characters weren’t connected the main Marvel U, the stakes were much higher. Is Morph going to die in this issue? Are they going to actually save the world from Galactus? These are questions that not only get raised, but worried about because Winick didn’t have to play it safe. You feel pretty safe assuming those bad things won’t happen in a regular universe book, but pretty much anything can happen here.

The Box: Hawkeye High Hard Shaft #1, X-O Manowar #18 & Meridian #22

Like the last batch of random comics out of The Box, this one was 2/3rds great. I started off with the hilariously named and sure-to-get-some-interesting-Google-search-results Hawkeye: The High, Hard Shaft #1 (2003) by Fabian Nicieza and Stefano Raffaele, which I hadn’t heard about, but really enjoyed. There’s a type of superhero comic book story that I really like where we see some of our favorite heroes doing their thing out of costume and in the normal world. Ed Brubaker did some fun things along these lines in Daredevil and Nicieza does the same in this issue.

The comic finds Hawkeye traveling around on his bike and running into trouble with some locals. Well, he kind of inserts himself into trouble because he’s a rougeish hero, but you get the idea. Anyway, the comic has a kind of super-powered Road House feel to it as the guy who runs the town also has a few superpowered dudes on the payroll. The issue ends with Clint stocking up with gear at a sporting goods store seemingly ready to take care of things. Seeing as how I love Road House and those movies where the hero walks into a town run by a jerk and helps save the day.

The art didn’t really do it for me as it’s a little undefined and muddy. I get that they’re going for a noir-type feel, but I contend that that is a much more difficult thing to pull off in comics than artists or editors do. It’s not bad art, mind you, though there were a few times I wasn’t sure who I was reading about (the downside of reading out-of-costume superhero comics, I guess). At the end of the day, I really did enjoy this comic. I did a little looking around just now and it doens’t seem like these issues have been collected, so I guess I’ll have to look around for issues if I want to see how it ends (I bet he wins, but it turns out to be just a bit hollow).

Unfortunately, Valiant’s X-O Manowar #18 (1993) by Jorge Gonzalez and Jim Calafiore was the book in this lot that didn’t really do it for me. The long and the short of it is that I had zero idea what was going on in this book and it doesn’t help that it’s the third part in a multipart story. I’m sure it’s important if you’re already a fan of the series, but if you’re a new person like I was, you’ll be mostly lost which is the problem I’ve had with every Valiant comic I’ve come across in The Box so far except last week’s Turok, but that was a first issue.

I do want to talk about the art a bit. I’m a big, big fan of Jim Calafiore’s artwork. He first came to my attention on Peter David’s Aquaman and had a really big effect on me as a comic reader. He was one of the first guys whose style I really noticed and liked. He has a kind of blocky angularity that still looks sleek that really appeals to me. However, in this book, that doesn’t really come through. I’m not sure if he just hadn’t developed his signature look by this point or if he was instructed to stick within the house style of Valiant at the time (which seems to be very basic, “realistic” depictions of people colored in a way that makes everything look a bit light). There were a few panels and faces here and there that I saw him peeking through, but otherwise, it wasn’t the Caliafiore I know and love. By the way, he’s a super nice guy in real life too.

The last comic I read for this week’s installment might have turned out to be the most surprising one in the batch. Crossgen’s Meridian #22 by Barbara Kesel and Andy Smith really surprised me by showing me a world that I really wanted to get invested in. The idea behind this book is that a world has flying pirates and that one girl–who has the Crossgen sigil–leads a group of good guys against marauders and other bad guys. I know there’s more to it than that, but that’s what I remember without going back and reading the entire thing. It actually reminded me a lot of Avatar: The Last Airbender where I was equally as interested in the characters as I was in the world.

This issue itself lets me in on some of the main character’s powers and explains some of her relationships. It’s a great taste of what’s going on. It also has a few ties to the larger Crossgen Universe which I obviously didn’t understand but it wasn’t overly distracting.

I liked the book so much, actually, that I ordered a few used copies of the first two trades from Amazon. I haven’t gotten into them just yet, but I look forward to when I’m done with a few other things I’m reading at the moment. That purchase makes Meridian officially the best reading experience of The Box as far as turning me on to something interesting that I otherwise wouldn’t have read. Thanks again to my pal Jesse for sending it to me!