I’ve talked about my love of the Justice Society a few times here and there, but the gist is that I’m a fan of legacy characters and the idea of older heroes trying to train and usher in the next generation, which was the point of the team post One Year Later when Geof Johns returned to the team he helped bring back into the comic fan consciousness after taking over for James Robinson and David Goyer. Before jumping off of Justice Society of America, Johns not only added a ton of characters to this book, but also took them on an extended adventure that some people lost interest in. I remember reading all the Gog stuff in a sitting or two and thinking it worked a lot better in trade, but that’s not really here nor there.
At some point, Bill Willingham and Matthew Sturges took the book over. I’m not exactly sure when or how long they’d been on the book by the time Bad Seed kicked off, but it was the kind of story I’d seen before and didn’t exactly fall in love with, even though it did lead to an interesting movement for the team.
If you follow the second link above you’ll find my review for the JSA vs. Kobra miniseries which had an enemy coming out of nowhere to hassle the JSA, take out Mr. Terrific and get really close to taking the whole team out for good. That’s the basic plot here too, but with a little bit more of a mystery factor because we’re not supposed to know whether the culprit is the cocky and crude King Chimera or the gung-ho but crazy All-American Kid. It’s not much of a mystery because we see the Kid do it and just have to wait around for the team to figure it out. Another aspect of this story to feel like well trod territory is having Obsidian be in danger and possibly part of the problem. I have a crappy memory, so I can’t remember exactly when this stuff happened previously, but it felt like I’d seen many of these story aspects before. Oh there’s also a ridiculously huge army of supervillains, which seemed to be the thing to do for most DC books around this time.
At the end of the day, this book isn’t super interesting. I like Jesus Merino’s artwork, it’s big and bold and he can do a lot of characters in one page. I also like the writers, but this particular story doesn’t really utilize everyone’s strengths in my opinion. At the end of the book, something big has happened: a rift between members in the teams leading to a split into two different teams and comics. Most of the older heroes stuck with Justice Society of America while the younger, more proactive members moved over to JSA All-Stars.
While I might not have been the biggest fan of how we got to two ongoing JSA books, I actually really enjoyed JSA All-Stars (or what I’ve read of it so far). See, in the previous story, Magog got in the faces of some of the older guys for not being active enough in training and screening new recruits. As such, the one-time military man, takes it upon himself to train this younger squad in the ways of hand to hand combat and military tactics.
This is a perspective in comics that seems to get overlooked a lot and one that I really liked seeing explored.
The story also continues some of the elements from Bad Seed. In that story, the villains were told by their unnamed employer not to touch Star Girl. We find out in this collection that SPOILER the man behind all of that was Johnny Sorrow, the villain behind an early JSA adventure. The book also features the Injustice Society line-up scene in those same early issues. I know I complained about the army of supervillains in the review above, but these guys are more of a team instead of a ton of bad guys all thrown together.
Even though Sturges used characters I was familiar with especially in the context of this team, I thought he did a great job of using them in different ways and giving the bad guys different motivations. Mostly, though, I adore Freddie Williams II’s artwork. He’s kind of like a cartoonier JLA-era Howard Porter, but really with his own unique look. This dude nails every group shot he does and also is equally comfortable with larger fight scenes and quieter moments. I could not take my eyes off of his panels and pages. I believe he’s all digital and actually takes the time to design the rooms and locales and can then shift them around as they make sense for any given panel or angle. That is fantastic.
I think JSA All-Stars was actually a really good idea, even if the market probably wasn’t crying out for a second JSA book at the time of its launch. Fans of the older crew could stick with JSoA and see their adventures while people who might be scared off by octogenarian superheroes could see what the whole legacy hero thing was about in a book with a slightly different perspective on the whole superhero thing. For more JSA related reviews, check back later this week for when I get to JSA All-Stars Glory Days and Justice Society of America Supertown!